
export enum RewardType {
    ReqTipInGameScene = 1, //游戏场景中点击了提示按钮
    ReqTurnTable = 2,       //转盘中观看广告转,
    ReqGetFreeCoin = 3,
    ReqLevelPassBox = 4
}


export default class StatusProperties  {
    static hintAliving = false;

    static rewardType: RewardType = RewardType.ReqTipInGameScene;
}
